A Matter of Light and Shadow…
2015
3D Game
3rd Semester Project
Team: David Witzgall, Friedrich Schadow,, Morten Newe
Set in a captivating world where shadows spring to life, Plato challenges players to collaborate with their shadow counterparts to solve puzzles, uncover new paths, and navigate various dangers to progress through the levels. Protecting your shadow from threats in its two-dimensional realm and guiding it to safety is crucial, as completing a level requires your shadow's presence by your side. To lead your shadow to the exit, you'll need to move and rotate obstacles to manipulate the shadows they cast.
As it was our first project using Unreal Engine, I immersed myself in learning the basics of Blueprint scripting to implement the core game mechanics. Additionally, I enhanced the visual appeal by developing shaders and utilizing post-processing effects, creating a unique and immersive experience.